Publications

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Note: In many areas of Computer Science, including HCI, top ranking conferences are prioritised over journals. Full publications at top ranking conferences, e.g. ACM CHI, are highly competitive and the equivalent to journal publications in other disciplines. Google Scholar provides a ranking of publication venues in HCI, covering journals and conferences. ACM CHI, a conference, is the top ranked publication venue.

 

2016

Burrows, A., Gooberman-Hill, R. & Coyle, D. (2016) Shared Language and the Design of Home Healthcare Technology. ACM CHI 2016. pp3584-3594. (pdf) (DOI link)

Tunney, C., Cooney, P., Coyle, D. & O’Reilly, G. (2016) Mindful Gnats: Comparing Young People’s Experience of Technology-Delivered versus Face-to-Face Mindfulness and Relaxation. British Journal of Psychiatry. (DOI)

Lumsden, J., Edwards, E., Lawrence, N., Coyle, D. & Munafò, M. (2016) Gamification of cognitive assessment and cognitive training: A systematic review of applications and efficacy. JMIR SERIOUS GAMES, 4(2):e11. (DOI Open Access Link)

O’Reilly, G., Coyle, D. & Tunney, C. (2016) Even Buddhist Monks Use a Gong: A Mindfulness Skills Programme for Young People Delivered through the “Mindful Gnats” Computer Game and App. International Journal of Game-Based Learning 6(4) pp39-51. (DOI link)

2015

Burrows, A., Gooberman-Hill, R. & Coyle, D. (2015) Empirically derived user attributes for the design of home healthcare technologies. Personal and Ubiquitous Computing. 19(8) pp1233–1245 (DOI Open Access link)

Limerick, H., Moore, J.W. & Coyle, D. (2015). Empirical Evidence for a Diminished Sense of Agency in Speech Interfaces. ACM CHI 2015. pp3967-3970. (pdf) (DOI link)

Worgan, P., Clare, L., Stark, B.H., Proynov, P. & David Coyle. Inductive Power Transfer for On-body Sensors. Defining a design space for safe, wirelessly powered on-body health sensors. Pervasive Health 2015. (pdf)

Krusteva, D., Sahoo, D,. Marzo, A., Subramanian, S. & Coyle, D. (2015) Marionette: a Multi-Finger Tilt Feedback Device for Curvatures and Haptic Images Perception. ACM CHI EA 2015. pp1229-1234. (pdf) (DOI link)

Slovák, P., Wadley, G., Coyle, D., Thieme, A., Yamashita, N., Lederman, R., Schutt, S. & Doces, M. (2015) Developing Skills for Social and Emotional Wellbeing. ACM CHI EA 2015. pp2397-2400. (pdf) (DOI link)

Berthaut, F., Coyle, D., Moore, J. & Limerick, H. (2015) Liveness Through the Lens of Agency and Causality. NIME 2015. (pdf)

Clare, L.R., Worgan, P., Stark, B & D. Coyle (2015) Influence of Exposure Guidelines on the Design of On-Body Inductive Power Transfer. IEEE WPTC 2015. (pdf)

Limerick, H., Moore, J.W. & Coyle, D. (2015). Symbiotic Interaction and the Experience of Agency. Symbiotic Interaction 2015. pp99-104. (DOI link)

Burrows, A., Noyes, J., Gooberman-Hill, R. & Coyle, D. (2015) Investigating contexts of use for the development of domestic healthcare technology: an ethnographic study. International Conference on Information and Communication Technologies and Development. ICTD 2015. (pdf) (DOI link)

Burrows, A., Gooberman-Hill, R. & Coyle, D. (2015) Home truths: Insights for designing inclusive smart home technologies for healthcare. Design4Health 2015.

2014

Limerick, H., Coyle, D. & Moore, J.W. (2014). The Experience of Agency in Human-Computer Interactions: A Review. Front. Hum. Neurosci. 8:643. (DOI link)

Preist, C., Massung, E. & Coyle, D. (2014) Competing or Aiming to be Average? Normification as a means of engaging digital volunteers. ACM CSCW 2014, pp1222-1233 (pdf) (DOI link).

Vi, C., Jamil, I., Coyle, D. & Subramanian, S. (2014) Error Related Negativity in Observing Interactive Tasks. ACM CHI 2014, pp3787-3796. (pdf) (DOI link)

Coyle, D., Thieme, A., Linehan, C., Balaam, M., Wallace, J. & Lindley, S. (2014) Emotional Wellbeing, International Journal of Human-Computer Studies, 72(8–9), 627-628, (DOI link).

Knowles SE, Toms G, Sanders C, Bee P, Lovell K, Rennick-Egglestone S, Coyle D, Kennedy CM, Littlewood E, Kessler D, Gilbody S, Bower P. (2014) Qualitative meta-synthesis of user experience of computerised therapy for depression and anxiety. PLoS ONE 9(1): e84323. (DOI link)

Burrows, A., Gooberman-Hill, R., Craddock, I., & Coyle, D. (2014) SPHERE: Meaningful and Inclusive Sensor-Based Home Healthcare. ACM CSCW 2014 workshop on Designing with Users for Domestic Environments. (pdf) (Link)

Burrows, A., Gooberman-Hill, R., Craddock, I., & Coyle, D. (2014) Sensors for healthcare: Would you want them in your home? ACM CHI 2014 workshop on Enabling Empathy in Health and Care: Design Methods and Challenges.

Knibbe, J., Martinez, D., Bainbridge, C., Chan, C., Wu, J., Cable, T., Munir, H. & Coyle, D. Extending Interaction for Smart Watches: Enabling Bimanual Around Device Control. ACM CHI EA 2014, pp1891-1896. (DOI link)

Martinez, D., Knibbe, J., Haslam, A., Latimer, E., Dennis, B., Lewis, G., Whiteley, M. & Coyle, D. ReflectoSlates: Personal Overlays for Tabletops Combining Camera-projector Systems and Retroreflective Materials. ACM CHI EA 2014, pp2071-2076. (DOI link)

2013

Massung, E., Coyle, D., Kater, C., Jay, M. & Preist, C. (2013) Using Crowdsourcing to Support Pro-Environmental Community Activism. ACM CHI 2013, pp371-380. Best Paper Honorable Mention. (pdf) (DOI link)

Wilson, M.L., Resnick, P., Coyle, D., & Chi, E.H. (2013) RepliCHI – the Workshop. ACM CHI EA 2013, pp3159-3162. (pdf) (DOI link)

Coyle, D. & Doherty, G. (2013) “Supporting Therapeutic Relationships and Communication about Mental Health.” Workshop on Patient-Clinician Communication at ACM CHI 2013. (pdf) (link)

Coyle, D. Replicating and Applying a Neuro-Cognitive Experimental Technique in HCI Research. RepliCHI 2013 – the CHI2013 Workshop on the Replication of HCI Research. (pdf) (link)

2012

Coyle, D., Moore, J., Kristensson, P.O., Fletcher, P.C., & Blackwell, A.F. (2012) I did that! Measuring Users’ Experience of Agency in their own Actions. ACM CHI 2012, pp 2025-2034. Best Paper Honorable Mention. (pdf) (DOI link)

Doherty, D., Coyle, D., & Sharry, J. (2012) Engagement with Online Mental Health Interventions: An Exploratory Clinical Study of a Treatment for Depression. ACM CHI 2012, pp 1421-1430. (pdf) (DOI link)

Coyle, D., Linehan, C., Tang, K. & Lindley, S. (2012). Interaction Design and Emotional Wellbeing. ACM CHI EA 2012, pp 2775-2778. (pdf) (DOI link)

Thieme, A., Balaam, M., Wallace, J., Coyle, D., & Lindley, S. (2012) Designing wellbeing. In Proc. ACM DIS 2012, pp789-790. (pdf) (DOI link)

Coyle, D., Jamil, I., & Subramanian, S. Tabletops And Therapeutic Interactions, Surface Learning Workshop, 2012.

2011

Coyle, D., McGlade, N., Doherty, G. & O’Reilly, G. (2011) Exploratory Evaluations of a Computer Game Supporting Cognitive Behavioural Therapy for Adolescents. ACM CHI 2011, pp2937-2946. (pdf) (DOI link)

Coyle, D. (2011) Engaging with Mental Health. User Experience, 10(2). pp6-7.

2010

Doherty, G., Coyle, D., & Matthews, M. (2010). Design and evaluation guidelines for mental health technologies. Interacting with Computers, 22(4), pp243-252. (pdf) (DOI link)

Coyle, D., Doherty, G. & Sharry, J. (2010). PlayWrite: end user adaptable games to support adolescent mental health. ACM CHI EA 2010, pp3889-3994. (pdf) (DOI link)

Matthews, M. & Coyle, D. (2010) The role of gaming in mental health. In The Use of Technology in Mental Health: Applications, Ethics and Practice. Anthony, K., Nagel, D.M. & Goss, S. pp134-142

Coyle, D., Matthews, M., Doherty, G., & Sharry, J. (2010). Engaging with mental health: a global challenge. Workshop on Interactive Systems in Healthcare at ACM CHI 2010. pp33-36. (pdf) (link)

Coyle, D. and Doherty, G. (2010) Stepped care and mental health technologies. Workshop on Cognitive Engineering for Technology in Mental Health Care and Rehabilitation at ECCE 2010.

Doherty, G., Coyle, D., Matthews, M., & Sharry, J. (2010) Client-Centered Design of Technology to Support Mental Health, Global Telemedicine and eHealth Updates, Med-e-Tel 2010, pp171-175.

2009

Coyle, D., & Doherty, G. (2009). Clinical evaluations and collaborative design: developing new technologies for mental healthcare interventions. ACM CHI 2009, pp.2051-2060. (pdf) (DOI link)

Coyle, D., Doherty, G., & Sharry, J. (2009). An Evaluation of a Solution Focused Computer Game in Adolescent Interventions. Clinical Child Psychology and Psychiatry. 14(3) pp345-360 (pdf) (DOI link)

2008

Coyle, D. (2008) Adaptable Design for Talk-Based Mental Health Interventions, PhD thesis, Trinity College Dublin.

Coyle, D., Doherty, G., & Sharry, J. (2008). Designing adaptable technologies for talk-based mental health interventions. Presented at the Technology In Mental Health at workshop ACM CHI 2008, 6th April 2008, Florence Italy.

Coyle, D., & Doherty, G. (2008). Ontologies for Technology in Mental Health. ONTORACT’08 First International Workshop on Ontologies in Interactive Systems. pp.18-26 IEEE Digital Library.

2007

Coyle, D., Doherty, G., Sharry, J., & Matthews, M. (2007). Computers in Talk-Based Mental Health Interventions. Interacting with Computers, 19(4), pp.545-562. (pdf) (DOI link). Top ten most cited.

Matthews, M., Doherty, G., Coyle, D., & Sharry, J. (2007). Designing mobile applications to support mental health interventions. In J. Lumsden (Ed.), Handbook of Research on User Interface Design and Evaluation for Mobile Technology.

2006

Matthews, M., Coyle, D., & Anthony, K. (2006). Personal Investigator. Therapy Today: The Magazine for Counselling and Psychotherapy Professionals, 17(7), 30-33.

2005

Coyle, D., Doherty, G., & Sharry, J. (2005). Adaptable Computer Gaming for Adolescent Psychotherapy. CyberPsychology and Behavior, 8(4), pp.311-312.

Coyle, D., Matthews, M., Sharry, J., Nisbet, A., & Doherty, G. (2005). Personal Investigator: A Therapeutic 3D Game for Adolescent Psychotherapy. International Journal of Interactive Technology and Smart Education, 2, pp.73-88. (pdf) (DOI link)

2004

Matthews, M., Coyle, D., Sharry, J., Nisbet, A., & Doherty, G. (2004). Personal Investigator: Computer Mediated Adolescent Psychotherapy using an Interactive 3D Game. Proceedings of NILE2004 Narrative and Interactive Learning Environments, pp.75-81, 10-13 August 2004, Edinburgh, Scotland.

Coyle, D., & Matthews, M. (2004). Personal Investigator: a Therapeutic 3D Game for Teenagers. Presented at the ‘Social Learning Through Gaming’ Workshop ACM CHI 2004, 26 April 2004, Vienna, Austria.