Publications (by type)

List by year          Google Scholar          dblp

Note: In many areas of Computer Science, including HCI, top ranking conferences are prioritised over journals. Full publications at top ranking conferences, e.g. ACM CHI, are highly competitive and the equivalent to journal publications in other disciplines. Google Scholar provides a ranking of publication venues in HCI, covering journals and conferences. ACM CHI, a conference, is the top ranked publication venue.



Tunney, C., Cooney, P., Coyle, D. & O’Reilly, G. (2016) Mindful Gnats: Comparing Young People’s Experience of Technology-Delivered versus Face-to-Face Mindfulness and Relaxation. British Journal of Psychiatry. (DOI)

Lumsden, J., Edwards, E., Lawrence, N., Coyle, D. & Munafò, M. (2016) Gamification of cognitive assessment and cognitive training: A systematic review of applications and efficacy. JMIR SERIOUS GAMES 4(2):e11. (DOI Open Access link)

O’Reilly, G., Coyle, D. & Tunney, C. (2016) Even Buddhist Monks Use a Gong: A Mindfulness Skills Programme for Young People Delivered through the “Mindful Gnats” Computer Game and App. International Journal of Game-Based Learning 6(4) pp39-51. (DOI link)

Burrows, A., Gooberman-Hill, R. & Coyle, D. (2015) Empirically derived user attributes for the design of home healthcare technologies. Personal and Ubiquitous Computing. 19(8) pp1233–1245 (DOI Open Access link)

Limerick, H., Coyle, D. & Moore, J.W. (2014). The Experience of Agency in Human-Computer Interactions: A Review. Front. Hum. Neurosci. 8:643. (DOI link).

Coyle, D., Thieme, A., Linehan, C., Balaam, M., Wallace, J. & Lindley, S. (2014) Emotional Wellbeing, International Journal of Human-Computer Studies, 72(8–9), 627-628, (DOI link).

Knowles SE, Toms G, Sanders C, Bee P, Lovell K, Rennick-Egglestone S, Coyle D, Kennedy CM, Littlewood E, Kessler D, Gilbody S, Bower P. (2014) Qualitative meta-synthesis of user experience of computerised therapy for depression and anxiety. PLoS ONE 9(1): e84323. (DOI link)

Doherty, G., Coyle, D., & Matthews, M. (2010). Design and evaluation guidelines for mental health technologies. Interacting with Computers. 22(4), pp243-252. (pdf) (DOI link)

Coyle, D., Doherty, G., & Sharry, J. (2009). An Evaluation of a Solution Focused Computer Game in Adolescent Interventions. Clinical Child Psychology and Psychiatry. 14(3) pp345-360 (pdf) (DOI link)

Coyle, D., Doherty, G., Sharry, J., & Matthews, M. (2007). Computers in Talk-Based Mental Health Interventions. Interacting with Computers, 19(4), pp.545-562. (pdf) (DOI link). Top ten most cited.

Coyle, D., Doherty, G., & Sharry, J. (2005). Adaptable Computer Gaming for Adolescent Psychotherapy. CyberPsychology and Behavior, 8(4), pp.311-312.

Coyle, D., Matthews, M., Sharry, J., Nisbet, A., & Doherty, G. (2005). Personal Investigator: A Therapeutic 3D Game for Adolescent Psychotherapy. International Journal of Interactive Technology and Smart Education, 2, pp.73-88. (pdf) (DOI link)


Full conference papers (ACM Archival and peer reviewed)

Burrows, A., Gooberman-Hill, R. & Coyle, D. (2016) Shared Language and the Design of Home Healthcare Technology. ACM CHI 2016. pp3584-3594. (pdf) (DOI link)

Limerick, H., Moore, J.W. & Coyle, D. (2015). Empirical Evidence for a Diminished Sense of Agency in Speech Interfaces. ACM CHI 2015. pp3967-3970. (pdf) (DOI link)

Worgan, P., Clare, L., Stark, B.H., Proynov, P. & David Coyle. (2015) Inductive Power Transfer for On-body Sensors. Defining a design space for safe, wirelessly powered on-body health sensors. Pervasive Health 2015. (pdf)

Clare, L.R., Worgan, P., Stark, B & D. Coyle (2015) Influence of Exposure Guidelines on the Design of On-Body Inductive Power Transfer. IEE WPTC 2015. (pdf)

Preist, C., Massung, E. & Coyle, D. (2014) Competing or Aiming to be Average? Normification as a means of engaging digital volunteers. ACM CSCW 2014, pp1222-1233 (pdf) (DOI link).

Vi, C., Jamil, I., Coyle, D. & Subramanian, S. (2014) Error Related Negativity in Observing Interactive Tasks. ACM CHI 2014, pp3787-3796. (pdf) (DOI link)

Massung, E., Coyle, D., Kater, C., Jay, M. & Preist, C. (2013) Using Crowdsourcing to Support Pro-Environmental Community Activism. ACM CHI 2013, pp371-380. Best Paper Honorable Mention. (pdf) (DOI link)

Coyle, D., Moore, J., Kristensson, P.O., Fletcher, P.C., & Blackwell, A.F. (2012) I did that! Measuring Users’ Experience of Agency in their own Actions. ACM CHI 2012, pp 2025-2034. Best Paper Honorable Mention. (pdf) (DOI link)

Doherty, D., Coyle, D., & Sharry, J. (2012) Engagement with Online Mental Health Interventions: An Exploratory Clinical Study of a Treatment for Depression. ACM CHI 2012, pp 1421-1430. (pdf) (DOI link)

Coyle, D., McGlade, N., Doherty, G. & O’Reilly, G. (2011) Exploratory Evaluations of a Computer Game Supporting Cognitive Behavioural Therapy for Adolescents. ACM CHI 2011, pp2937-2946. (pdf) (DOI link)

Coyle, D., & Doherty, G. (2009). Clinical evaluations and collaborative design: developing new technologies for mental healthcare interventions. ACM CHI 2009, pp.2051-2060. (pdf) (DOI link)


Short conference papers (peer reviewed)

Limerick, H., Moore, J.W. & Coyle, D. (2015). Symbiotic Interaction and the Experience of Agency. Symbiotic Interaction 2015. pp99-104. (DOI link)

Berthaut, F., Coyle, D., Moore, J. & Limerick, H. (2015) Liveness Through the Lens of Agency and Causality. NIME 2015. (pdf)

Krusteva, D., Sahoo, D,. Marzo, A., Subramanian, S. & Coyle, D. (2015) Marionette: a Multi-Finger Tilt Feedback Device for Curvatures and Haptic Images Perception. ACM CHI EA 2015. pp1229-1234. (pdf) (DOI link)

Slovák, P., Wadley, G., Coyle, D., Thieme, A., Yamashita, N., Lederman, R., Schutt, S. & Doces, M. (2015) Developing Skills for Social and Emotional Wellbeing. ACM CHI EA 2015. pp2397-2400. (pdf) (DOI link)

Burrows, A., Noyes, J., Gooberman-Hill, R. & Coyle, D. (2015) Investigating contexts of use for the development of domestic healthcare technology: an ethnographic study. International Conference on Information and Communication Technologies and Development, ICTD 2015. (pdf) (DOI link)

Burrows, A., Gooberman-Hill, R. & Coyle, D. (2015) Home truths: Insights for designing inclusive smart home technologies for healthcare. Design4Health 2015.

Knibbe, J., Martinez, D., Bainbridge, C., Chan, C., Wu, J., Cable, T., Munir, H. & Coyle, D. Extending Interaction for Smart Watches: Enabling Bimanual Around Device Control. ACM CHI EA 2014. pp1891-1896. (DOI link)

Martinez, D., Knibbe, J., Haslam, A., Latimer, E., Dennis, B., Lewis, G., Whiteley, M. & Coyle, D. ReflectoSlates: Personal Overlays for Tabletops Combining Camera-projector Systems and Retroreflective Materials. ACM CHI EA 2014, pp2071-2076. (DOI link)

Wilson, M.L., Resnick, P., Coyle, D., & Chi, E.H. (2013) RepliCHI – the Workshop. ACM CHI EA 2013. pp3159-3162 (pdf) (DOI link)

Coyle, D., Linehan, C., Tang, K. & Lindley, S. (2012). Interaction Design and Emotional Wellbeing. ACM CHI EA 2012, pp 2775-2778. (pdf) (DOI link)

Thieme, A., Balaam, M., Wallace, J., Coyle, D., & Lindley, S. (2012) Designing wellbeing. In Proc. ACM DIS 2012, pp789-790. (pdf) (DOI link)

Coyle, D., Doherty, G. & Sharry, J. (2010). PlayWrite: end user adaptable games to support adolescent mental health. ACM CHI EA 2010, pp3889-3994. (pdf) (DOI link)

Doherty, G., Coyle, D., Matthews, M., & Sharry, J. (2010) Client-Centered Design of Technology to Support Mental Health, Global Telemedicine and eHealth Updates, Med-e-Tel 2010, pp171-175.

Matthews, M., Coyle, D., Sharry, J., Nisbet, A., & Doherty, G. (2004). Personal Investigator: Computer Mediated Adolescent Psychotherapy using an Interactive 3D Game. Proceedings of NILE2004 Narrative and Interactive Learning Environments, pp.75-81, 10-13 August 2004, Edinburgh, Scotland.


Workshop papers (peer reviewed)

Burrows, A., Gooberman-Hill, R., Craddock, I., & Coyle, D. (2014) SPHERE: Meaningful and Inclusive Sensor-Based Home Healthcare. ACM CSCW 2014 workshop on Designing with Users for Domestic Environments.

Burrows, A., Gooberman-Hill, R., Craddock, I., & Coyle, D. (2014) Sensors for healthcare: Would you want them in your home? ACM CHI 2014 workshop on Enabling Empathy in Health and Care: Design Methods and Challenges.

David Coyle, Replicating and Applying a Neuro-Cognitive Experimental Technique in HCI Research. RepliCHI 2013 – the CHI2013 Workshop on the Replication of HCI Research. (